Tutorial137GUN TUTORIAL

The project allowed me to create weapons from the distant 2000. At that time, my soul was owned by games like the Unreal tournament and Quake. The goal was to convey the feel of good old Railgun.

Concept

Concept

A pistol auxiliary weapon for a class sniper. Since regl_gun and the pistol belong to the same class of character, similar visual images should be traced in the pistol. The gun has calmer and cleaner planes at the base of the barrel, and closer to the tri

HP model

HP model

I needed to get a similar design with the railgun. 2D sketches are what limited me and did not let me go in another direction. Without sketches I could go very far from the general style. In this case, the sketches did not take much of my strength. With a

ID color materials
ID color materials
ID color materials

ID color materials

Upon completion of the HP model, I try to immediately mark the Id map for future textures. to further have the ability to play shades for all parts of the model and add maximum variety. But for this weapon, such a variety is not required. The best solutio

LP model

LP model

For a gun, re-topology was pretty easy. The only thing you need to remember about symmetric objects. Do not let the seam in the center and do not make the Low_poly model with a completely symmetrical topology. This approach will help to avoid unnecessary

UE checking edge

UE checking edge

Model in UE4 editor window. It is important to check the low poly facets for good chamfering. I pay attention to the even overflow of light along the edges and the absence of obvious seams on hard eghes. In the future, all the minor bugs on the Normal map

Smooth groups logic

Smooth groups logic

Separation of uv map parts and smoothing groups into models. Deferent smooth group have another color.

UV mapping
UV mapping

UV mapping

In the case of the unfolding of a pistol, nothing has changed, and the unfolding to the square continues.

Tool gluing

Tool gluing

The tool for gluing two pieces of a sweep in Modo is called Sew

Smooth groups

Smooth groups

Most often, I assign another smoothing group in case there is an angle of more than 45 degrees between polygons. The gun has a lot of hard edges. I carefully separated all the hard edges in the unfolding. Below you can see baking Normal map for pistol.

Texturing Baking
Texturing Baking

Texturing Baking

Since the weapon is from one project, all the settings for the Substance Painter will be valid for the gun. I acted with a gun as follows. Replaced the Low_poly model in the RailGun file with the Low_poly gun and deleted the extra layers in the file. I ju

TYPICAL PROBLEMS SOLUTION

TYPICAL PROBLEMS SOLUTION

!backup As it is not trivial, but the current project must be in the dropbox or in its own cloud. Within a month, something will happen. After the end of the project, you can safely archive locally to disk.

CONCLUSION small studios, it is relaxing

CONCLUSION small studios, it is relaxing

In the first six months on freelancing, when a serious customer came, I was tense and wanted to show my maximum level, but such an overstrain binds my hands and head. At the exit, I am not getting any better than a satisfactory quality project. Another th

Operation mode

Operation mode

We can not neglect the regime of day and night for a long time, after 16 days the digestion is disturbed and the state of health worsens. Since the scope of work on this project was large, I wanted to recycle it as soon as possible by working until the ne

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