A Decade in Game Development: A Chronicle of the 2010s, the Heart of the Industry
In Moscow, I joined the company Akella, worked on the "Captain Blood" project, and collaborated with legendary artists! There were some funny moments, too: how about the story about the tropical island that was cut after three months of work? In Argentina, I encountered project closures, and in Dubai, I experienced the contrast between luxury and slums while creating models for outsourcing. Now I'm back in Russia.
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