| Concept Design
| Pre-Production for Unreal Engine 5
| Character Design and Development
| Conceptual Style Direction and Oversight
| Development of Original Visual Style
| Team Leadership for Art Department in R&D
| Building and Structuring Art Department
| Production Planning for 3D Graphics Development
| Development of Art and Design Documentation
| Post-Production for Visual Assets
| Environment Design and Worldbuilding
| 2D and 3D Art Pipeline Optimization
| Collaboration with Technical Artists and Programmers
| Visual Storytelling and Mood Board Creation
| VR / AR Dev. Unity
| Trend Awareness in Game Art and Digital Design
| Mentorship and Training for Junior Artists
Next-Gen Art for Games, VR & Digital Worlds. We craft premium digital art solutions for studios, game developers, and IP owners worldwide. From futuristic concepts and cinematic storytelling to AAA-quality characters and game-ready 3D assets, our expertise spans the full pipeline — concept design, procedural textures, animation, and cross-platform art development. Every project is powered by cutting-edge workflows and production-proven techniques that elevate visual quality and efficiency.
Founder – Yuriy Romanyuk — Art Director and Dean of the Game Graphics Faculty With over 18 years in the industry and contributions to multiple AAA titles, Yuriy blends hands-on production mastery with academic leadership. As a former AAA character artist and cinematics specialist, he brings a unique perspective that combines artistic vision, technical depth, and team leadership. His background also includes three years of teaching at the State Academy of Technical Drawing and 3D Graphics, shaping next-gen talent in game art.
Full-cycle content creation for AAA projects: modeling, sculpting, UV mapping, PBR materials, AI-assisted, and procedural workflows. Specialized as a conceptual designer with 1,500+ AAA-level 3D models and 100+ R&D-driven creative solutions, solving complex technical art tasks. Experience in industrial design with 20+ commercial devices, pipeline building, and workflow optimization. 10+ years with Unreal Engine 5 and Unity, deep understanding of next-gen graphics, real-time rendering, and AI-enhanced asset production.
3D Modeling & Sculpting: ZBrush, Maya, 3ds Max, Modo – high/low-poly workflows for real-time and cinematic assets.
Procedural & Hard-Surface Design: Fusion 360, advanced subdivision modeling.
Texturing & LookDev: Substance 3D (Painter, Designer), PBR pipelines with AAA fidelity.
Real-Time Engines: Unreal Engine 5 (Nanite, Lumen), Unity HDRP – game-ready assets, cinematic lighting.
Cloth & Simulation:Rendering & Visualization: V-Ray, Arnold, photorealistic lighting and baking.
Concept & Digital Art: Photoshop + AI-assisted workflows for fast ideation.
Pipeline Automation: Python scripting for asset management and procedural generation.
Cross-Platform Optimization: Next-gen consoles (PS5, Xbox Series), Steam Deck, VR/AR pipelines.
ИП Романюк Юрий Леонидович
ИНН 632135733386
ОРГНИП 322237500381000
romanyukyury@gmail.com
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