Preparatory work, sketches, technical part of graphics for games. This video from #DesignDays in Togliatti. Do not forget to increase the speed of the video.
... Do it just cool! and after these words we spend half a year having fun in the office. After that, at best, we close and disagree at the worst we go to point one and rework the project.
Preparatory work, the importance to give her a decent amount of time.
Sketches , What they are and why for some projects they should not be of high quality.
A qualitative model, Different styles of graphics but all have one impoverishing stage, these are making a quality model.
The technical part of the work, And how much time it can take.
Preparing for animation. Not an obligatory skill 3d artist, but on small projects it will be useful for you.