182DRAGON AGE INQUISITION Showcasing

romanyukyury@gmail.com Sharing a few in-game shots from Dragon Age: Inquisition, where I was part of the character art team. I worked on several armor sets — including the Venatori heavy gear — along with various props and environment details for high-level areas and some of the final game zones. Most of the work focused on keeping the visual style grounded in the world’s lore while making sure everything fit gameplay and animation needs. I also created costume elements for key story characters, including Madame Josephine’s formal outfit, focusing on elegance, personality, and narrative context.
team for making
team for making
team for making
team for making
team for making

team for making

It was a huge team effort, and I’m proud to have contributed a small piece to a game with so much world-building and atmosphere. Thanks to the whole team for making it such a great project to be part of.

Below is a sales‑oriented continuation you can adapt for that page:

Below is a sales‑oriented continuation you can adapt for that page:

When working with clients, I can join at any stage of the pipeline: to define a visual direction from scratch, to redesign an existing character, or to step in and push a nearly finished asset to a truly polished, shippable state.

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