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Gray Fox

#3d Model
130.00$11 388₽
Gray Fox 3D Model Fan-Art Inspired by Yoji Shinkawa This stunning Gray Fox 3D model is a fan-art project crafted with passion, inspired by the iconic works of Yoji Shinkawa, renowned for his contributions to the Metal Gear series. Designed and sculpted entirely in ZBrush, this model captures the essence of the character with meticulous attention to detail. The assault vest was created in Modo, combining elements from a bashkit set with custom-made parts to ensure authenticity and precision. _________________________________________ The Gray Fox model comes in two versions: a high-poly triangulated model for detailed rendering and 3D printing, and a low-poly version optimized for games and real-time applications. The low-poly model includes high-resolution 4096x4096 textures and has a triangle count of 12,000, making it ideal for game engines like Unreal Engine or Unity. The total file size is 223.74 MB, ensuring you get a comprehensive package for your creative projects. ____________________________________ Whether you're a Metal Gear fan looking to add a unique piece to your collection, a game developer needing a high-quality character model, or a 3D printing enthusiast wanting to bring Gray Fox to life, this model is for you. Its versatility and detail make it a standout choice for digital art, animation, and physical collectibles. Perfect for Collectors, Game Developers, and 3D Printing Enthusiasts The character has a high quality triangulated Hipoly model additionally there lowpoly model with textures 4096x4096 and the number of triangles of 12 000 Total volume 223,74 mb
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Details

Made by means of projecting the texture of a mask through UV map on the model. All the solid surfaces are made with TrimAdaptiv and hpolish brushes.

Brushes

Major brushes used in the project were ClayBuildup, Standard, spolish

DETALSDETALS

INCLUDE

.zip_hipoly model (.ztl) .zip_lowpoly model (.fbx .obj .max) texture normal/ specular/power/diffus 4k (.tga) + .JPG render exempls

Attention!

Before changing the high poly model use dynamesh or Zremesher

PRINT

Attention!

Attention   Before using textures to shader PBR It wants to change the texture of specular and power

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