Into the Radius 2 Art Direction

Into the Radius 2 is the next-generation installment of the acclaimed VR survival game franchise. As Art Director, I led the creation of visual direction, concept art, and technical workflows to support the game’s immersive atmosphere and psychological tension — all within Unreal Engine 5. Key Contributions: Defined the visual style and concept direction for environments, characters, and props. Developed a modular 3D pipeline to transition from concept art to optimized real-time assets. Supervised high-quality 3D modeling, including both references and production-ready assets. Created original concept art, 3D prototypes, and technical documentation. Ensured visual consistency and narrative alignment across all artistic assets. Collaborated with VR gameplay and technical teams to achieve atmospheric fidelity in-game. The result is a haunting and immersive visual world that supports the game’s survival mechanics and post-apocalyptic themes. Into the Radius 2 is currently in development and available to wishlist on Steam.

visual style and concept direction

Creating concept art and 3D prototypes for levels and environments; Created original concept art, 3D prototypes, and technical documentation.

Concept art for VR game Into the Radius 2

reaking down concepts into actionable 3D modeling tasks

Overseeing the production of game-ready assets

Art direction for sci-fi horror game Defining the visual language and art direction;

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